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Very enjoyable game, simplistic but really fun. Straightforward but still fun to play with the different combinations. Music is a really nice fit! If i had to nitpick something it might be nice if one had  a better visual indication when a zombie is dead, they dissapear quickly but in later stages it gets tricky. Fantastic first game mate. 

Very satisfying gameplay with the headshot mechanic and a decent challenge! 
However, it's hard to see what bullets will be next since the bullet UI is at the bottom right and is far from where the mouse is. 

Thanks for playing and for your feedback. I did explore showing the next bullet right by the cursor but it looked kind of bad, I was planning to try something else to make it more obvious what the next bullet was but I ran out of time.

Understandable! I think it's a great job though as a fellow beginner! :D

really fun game! I will say that the ricochet powerup is a bit overpowered because I was able to just speed click on one zombie to kill like 10 others since i bought like 5 of the upgrades but overall really well balanced and very impressive!

also I got to wave 10 and got 1440 souls :D

Balancing the game proved way harder than I expected, I tried to offset the power of ricochet with it's cost but it was really tricky. Maybe having each ricochet do full damage was a mistake. I appreciate the feedback and I'm glad you liked it!

Amazing mechanics. I wish that I was able to shoot a little faster. Overall enjoyed playing

I tried to manage that via upgrades although the ones that appear in the shop are random so I could see it being annoying if you don't hit any fire rate upgrades. Thanks for the feedback

This is really fun to play, the upgrades are so cool to see in effect- especially the ricochet ones. I got to wave 7 before I died! The little ding when you get a headshot is so satisfying. Great game! 

Thanks for your feedback, glad you liked the ding :)

(-1)

The ricochet bullets/gun upgrade are very fun. I wish the gun could hold to fire - my finger hurt a bit by the time I beat the boss - but overall, good job!

(+1)

Good point about holding to fire, I must've ignored the pain during testing in the name of the jam :) thanks for the feedback